New Fieldrunners update is AWESOME (Except that it sucks)
This Thursday a new free update to Fieldrunners arrived on my iPad (a paid version for the iPhone subsequently hit today) featuring multi-player and 3 new maps. As anyone who knows me knows, Fieldrunners is perhaps my all-time favorite iOS game, so I viewed this unexpected update as a true Christmas miracle. All three new maps are awesome, the new towers are awesome, the multi-payer is awesome – EVERYTHING about the update is awesome, except for one thing.
As you can see below, all-three new maps will go haywire at some point during gameplay, and begin to send out 1 lone soldier at a time per round, in effect meaning the game will never end. As I test I left my iPad on overnight, and got to something like level 14,670 and had close to 2 million points before quitting.
Another problem is, if the game DOESN’T go wacky, odds are it’s only because it has crashed before it had a chance. Other oddities such as mine carts freezing in place on tracks are also common, and according to the reviews trickling in on iTunes, my experience is not unique. Unfortunately, with this buggy as hell update coming out so close to Christmas, combined with the iTunes App Store’s subsequent “freeze” on new updates later this week, odds are Fieldrunners will continue to suck for at least a couple weeks, thus ruining Christmas and sending me into a depression spiral that is sure to ruin the New Year as well.