Things I didn’t mention yet- Bon Jovi, Apple Stock, and Naked Mime Chicks

I’ve been pretty busy lately, mainly trying to beat @marcusmichaels at Tiny Wings (and failing miserably) – so there’s a couple Apple-related things I haven’t gotten a chance to comment on. So let’s fix that. It’s kind of hard to argue with Jon Bon Jesus First up: Jon Bon Jovi says Steve Jobs is “personally responsible for killing the music business”.... Read More

New MacBook Pros showcase why Apple fans suck

As much as one can feel bad for a company with the 2nd-highest market capitalization in the world, I must say I really felt for Apple during this week’s MacBook Pro launch. No sooner had the MacBooks hit the online store then the apathetic headlines and forum posts began flooding the interwebs. The terms “underwhelming” and “modest upgrades” were... Read More

Will Apple approve Smuggle Truck?

Billed as “The Premiere smuggling game on the App Store”, Owlchemy Labs’ upcoming Smuggle Truck looks on the surface to be a very well made and cool looking physics-oriented driving game. Of course, looks aren’t everything, and some Mexican Americans are apparently up in brazos over the game a full two months before its slated release date. Why? Well, as... Read More

Well, in THEORY, at least

Looks like AT&T has decided to fight the Verizon iPhone by pointing out how Verizon doesn’t let you talk and surf at the same time. Of course, they neglect to mention that quite often you can’t talk on AT&T PERIOD… But all AT&T bashing aside, I have yet to see any real reason why an AT&T customer would switch to Verizon. Maybe it’s just... Read More

Should we be worried that Verizon hasn’t told us what its iPhone plans will cost?

So today Verizon and Apple held a press conference to announce that the iPhone would finally be available on Verizon’s outdated, but more reliable, CDMA network. Hooray. And as happy as I am for Verizon customers, AT&T customers looking to jump ship, app developers who will suddenly have millions more people ready to buy their apps, and everyone overseas who couldn’t... Read More

How many “banned” apps do you own?

I think I’m up to 5 now that Apple has pulled Quick Snap. The first banned app I ever snagged was the legendary Netshare, the first app on the US app store to allow tethering on the iPhone, and the first to be pulled. This was followed by MiTube (the YouTube video downloader), then HandyLight (the sneaky Tethering app which masqueraded as a lame flashlight app – do not... Read More

Four “WTF was Apple Thinking?” iTunes design decisions

Everyone loves iTunes – mainly because if you use an iPod, iPhone or iPad, you have no choice but to love it. But for a company as well known for their UI design as Apple is, there are still a couple “WTF were they thinking?” oversights that bug me on a daily basis as I sync my devices. Here are my top 4. 1. Seriously? You had to use Purple TWICE? Apple needed... Read More

Apple’s evil Game Center plan

When Apple first announced Game Center, my feelings ranged from indifferent to mildly supportive. The idea of having just ONE gaming account to manage vs the 3 or 4 major iOS social scoring systems seemed like a nice idea, although having already set up those 3 or 4 accounts, it never really bothered me. Still, being the good Apple soldier I hopped on the Game Center bandwagon,... Read More

A profanity-laden tirade against the new iOS 4.2 text alert sounds

HOLY FUCK! Having just downloaded the iOS 4.2 GM, I am only now discovering what all you developers have known for some time – that the new text alert tones Apple has added with this build are so fucking bad, they don’t even rate as shit. I have long complained about Apple’s pathetic assortment of Text Alerts, citing it as one of the increasingly hard to find excuses... Read More

Angry Birds maker confirms that developing for Android is a nightmare

Angry Birds maker Rovio has made a post on its blog addressing the performance issues many Android users are experiencing running its game, and in the process confirming Steve Jobs’ assertion that developing for a fragmented platform such as Android is a nightmare for developers. Read More  Read More

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