iPhone gets some much needed “business street cred” thanks to Avaya
Avaya Inc. (headquartered a mere stone’s throw away from Macenstein Labs’ Awesometown, NJ location) has announced they will bring iPhone support to their Avaya one-Xâ„¢ Mobile platform early in Q1.
According to the company, Avaya one-X Mobile provides an easy-to-use, downloadable interface which currently converts mobile devices from RIM, Palm, Motorola, LG, Nokia, Samsung, Sanyo, Sony Ericsson and others into another endpoint on the corporate network (basically a fancy way of saying if someone calls your office while you’re on the road, your cell phone rings). From the iPhone, users will have iPhone optimized access to the Avaya one-X Mobile interface, providing the same ability to make the iPhone their personal remote control for enterprise communications.
Avaya has put together a nifty little flash demo of the software on their site, showcasing how the Avaya interface will function on the iPhone. Avaya one-X Mobile for iPhone will allow users to have access to visual voicemail, corporate directories, and VIP lists, all via an “enterprise-secure” environment (you hear that, IT guys?), and allow the iPhone to be used for both incoming and outgoing calls while maintaining users’ office identity.
Anyone know how much one-x mobile cost to implement?
I’d love to get our company on the iPhone.
a flash demo for the iPhone – too bad the iPhone doesn’t support flash …
@Jared: That’s Adobe’s fault. Not Apple’s.
Everything’s Adobe’s fault.
It’s not Adobe’s fault that Apple won’t license it’s software. If Apple put some dough in Adobe’s pocket you’d have had flash support on the iPhone from release day.
Ever look at your CPU usage when viewing a Flash video or website. Flash could run just fine on the iPhone – it’s just that it eats so much CPU that your battery would last all of 20 minutes. The insanely high CPU usage of Flash falls squarely on Adobe’s shoulders.
And what does Apple’s refusal to license it’s operating system have to do with the lack of Flash on the iPhone? Adobe has all the developer resources available for working with the Mac that everyone else does, and there’s plenty of great Mac software out there that doesn’t cause the kind of CPU spikes that Flash does.
I’m calling bullshit. If Flash is a free download for you and I there’s no reason Apple should have to pay to include support for Flash on the iPhone. Adobe benefits from ubiquity, so it’s Adobe’s loss, ans Adobe’s fault.
You can produce Flash for mobiles. Hell, Adobe is seeking developers specifically for this and its mobile-actionscript. Apple know that running Flash means embracing more open source policies and widening the flood gates for what Flash is capable of, namely 3rd party apps running iphones. Apple wants consumers to locked to Apple software. Its smart business, just bad for us.
So apple wants consumers to be locked in to apple software? Then why are they releasing a SDK for the iphone this spring?